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Playing the Communities Online game |
| Latest pages about the game are now at Making the Net Work and Useful Games InstructionsOverviewThis is a team game which explores ways online methods can benefit local communities. It is intentionally simple and does not need any expert knowledge (although it can incorporate such knowledge into play). In this game cards are used to portray:
Teams of players assemble the best network to address the local scenario and satisfy the aims of the community within a limited set of resources. Team solutions are then presented , all teams vote on the best solution and a winning team is declared. The game takes about 1.5 - 2 hrs to play (depending on the number of teams). This Communities Online game has a focus on building substantial infrastructure for a town or city. The simpler Neighbourhoods Online game puts less emphasis on the technology, and is more suitable for smaller areas. Game elementsThe pack consists of three separate types of card. These are:
Sequence of PlayEach team deals itself:
Stage 1 (10mins.) Teams discuss the scenario and the community aims, fleshing these out with members' own experience and expertise. Each scenario card indicates the resources available to the team (red number) and an assessment of how sustainable the area is (see grid diagram on the scenarios page). Stage 2 (30 mins) Teams explore the appropriateness of the project cards to the scenario and aims and make the best argument for a mix of projects within their resource limit. The red number in a circle on the project cards indicates the resource "cost" of each project. The total of these in any mix must not exceed the number on the scenario card. If the team feels that they cannot construct a consistent mix which can be argued for, a card (or cards) may be discarded and replaced from the project pack. This attracts a penalty of one point (per card ) multiplied by the number of other teams playing. For example, for a game of five teams, each replacement will cost 4 penalty points which are subtracted from the team's score at the end of the game. Stage 3 (10 mins) Teams prepare a presentation of their network (using any method they see fit). Part of this presentation should indicate how the sustainability model will change because of the proposals that they make. Stage 4 (depends on number of teams presenting - about 5mins. max per team) Teams present their network to an audience of the other teams. All teams have an allocation of ten points to distribute to other teams (you cannot vote for your own team!). This is discussed within the team and written down simultaneously by all teams. The allocations are read out, scores calculated and penalty points applied. The winning team is the one with the highest score. Notes for organisers
The game should be informative but fun!
Or post your message to game@ruralnet.org.uk if you want to make your comments or ideas public.
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